The Tributary Games Team
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Samuel Partridge
Studio Lead
Narrative game nerd and fan of rambling, both meanings
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Owen Newburn
Technical Lead
Failed scientist, successful developer, moderate gamer
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Harry Tuffs
Narrative Lead
Turns coffee into words. Butler to two recalcitrant cats
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Emily Cheeseman
Art Lead
Illustration knight-errant and collector of souvenir magnets
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Mark Skinner
Artist
Follically challenged arty-type, tabletop enthusiast and omnivert
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Tim Repa-Davies
Studio Advisor
Contract killer and law botherer. Will trade legal advice for pizza
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Caspar Gray
Representation, Arsenal Agency
Far-flung facilitator with a spooky knack for negotiaton
We’ve previously worked with
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Dave Lewis
Gameplay Programmer
Beardy ginger software engineer. Favourite things include crazy golf and factor 50
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Paul Joannon
Gameplay Programmer
Wannabe cook, fine game programmer in the meantime
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Laurie James
Backend Engineer
Mushroom gardener, inline skater, rocket-car-ball afficionado
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Rhea Newton
Narrative Designer
Lover of languages, haver of too many crushes, reluctant neglecter of plants
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Nick Bush
Technical Editor
Aspiring book reader and basketball enthusiast
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Hassan DuRant
Music
Wandering bard. Wanter of pets, owner of none
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Lucy Morris
UI/UX Designer
Avant-garde florist and goose enthusiast